feat(api): native SVG badge engine (#103) #127

Merged
jmiller merged 1 commits from feat/badge-engine into dev 2026-05-21 01:04:53 +00:00
4 changed files with 186 additions and 112 deletions
+61 -111
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@@ -1,129 +1,79 @@
// Copyright 2024 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copyright 2026 Moko Consulting <hello@mokoconsulting.tech>
// SPDX-License-Identifier: GPL-3.0-or-later
package badge
import (
"strings"
"sync"
"unicode"
actions_model "code.gitea.io/gitea/models/actions"
"bytes"
"fmt"
"html/template"
)
// The Badge layout: |offset|label|message|
// We use 10x scale to calculate more precisely
// Then scale down to normal size in tmpl file
type Text struct {
text string
width int
x int
}
func (t Text) Text() string {
return t.text
}
func (t Text) Width() int {
return t.width
}
func (t Text) X() int {
return t.x
}
func (t Text) TextLength() int {
return int(float64(t.width-defaultOffset) * 10)
}
// Badge holds the data for rendering an SVG badge.
type Badge struct {
IDPrefix string
FontFamily string
Color string
FontSize int
Label Text
Message Text
Label string
Message string
Color string
}
func (b Badge) Width() int {
return b.Label.width + b.Message.width
}
// Style follows https://shields.io/badges
// Color presets
const (
StyleFlat = "flat"
StyleFlatSquare = "flat-square"
ColorGreen = "#4c1"
ColorYellow = "#dfb317"
ColorRed = "#e05d44"
ColorGrey = "#9f9f9f"
ColorBlue = "#007ec6"
ColorOrange = "#fe7d37"
)
const (
defaultOffset = 10
defaultFontSize = 11
DefaultColor = "#9f9f9f" // Grey
DefaultFontFamily = "DejaVu Sans,Verdana,Geneva,sans-serif"
DefaultStyle = StyleFlat
)
const charWidth = 6.8
var GlobalVars = sync.OnceValue(func() (ret struct {
StatusColorMap map[actions_model.Status]string
DejaVuGlyphWidthData map[rune]uint8
AllStyles []string
},
) {
ret.StatusColorMap = map[actions_model.Status]string{
actions_model.StatusSuccess: "#4c1", // Green
actions_model.StatusSkipped: "#dfb317", // Yellow
actions_model.StatusUnknown: "#97ca00", // Light Green
actions_model.StatusFailure: "#e05d44", // Red
actions_model.StatusCancelled: "#fe7d37", // Orange
actions_model.StatusWaiting: "#dfb317", // Yellow
actions_model.StatusRunning: "#dfb317", // Yellow
actions_model.StatusBlocked: "#dfb317", // Yellow
}
ret.DejaVuGlyphWidthData = dejaVuGlyphWidthDataFunc()
ret.AllStyles = []string{StyleFlat, StyleFlatSquare}
return ret
})
// GenerateBadge generates badge with given template
func GenerateBadge(label, message, color string) Badge {
lw := calculateTextWidth(label) + defaultOffset
mw := calculateTextWidth(message) + defaultOffset
lx := lw * 5
mx := lw*10 + mw*5 - 10
return Badge{
FontFamily: DefaultFontFamily,
Label: Text{
text: label,
width: lw,
x: lx,
},
Message: Text{
text: message,
width: mw,
x: mx,
},
FontSize: defaultFontSize * 10,
Color: color,
}
func textWidth(s string) float64 {
return float64(len(s)) * charWidth
}
func calculateTextWidth(text string) int {
width := 0
widthData := GlobalVars().DejaVuGlyphWidthData
for _, char := range strings.TrimSpace(text) {
charWidth, ok := widthData[char]
if !ok {
// use the width of 'm' in case of missing glyph width data for a printable character
if unicode.IsPrint(char) {
charWidth = widthData['m']
} else {
charWidth = 0
}
}
width += int(charWidth)
var svgTemplate = template.Must(template.New("badge").Parse(`<svg xmlns="http://www.w3.org/2000/svg" width="{{.TotalWidth}}" height="20" role="img" aria-label="{{.Label}}: {{.Message}}">
<title>{{.Label}}: {{.Message}}</title>
<linearGradient id="s" x2="0" y2="100%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<clipPath id="r"><rect width="{{.TotalWidth}}" height="20" rx="3" fill="#fff"/></clipPath>
<g clip-path="url(#r)">
<rect width="{{.LabelWidth}}" height="20" fill="#555"/>
<rect x="{{.LabelWidth}}" width="{{.MessageWidth}}" height="20" fill="{{.Color}}"/>
<rect width="{{.TotalWidth}}" height="20" fill="url(#s)"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="Verdana,Geneva,DejaVu Sans,sans-serif" text-rendering="geometricPrecision" font-size="11">
<text aria-hidden="true" x="{{.LabelX}}" y="15" fill="#010101" fill-opacity=".3">{{.Label}}</text>
<text x="{{.LabelX}}" y="14">{{.Label}}</text>
<text aria-hidden="true" x="{{.MessageX}}" y="15" fill="#010101" fill-opacity=".3">{{.Message}}</text>
<text x="{{.MessageX}}" y="14">{{.Message}}</text>
</g>
</svg>`))
type templateData struct {
Label, Message, Color string
LabelWidth, MessageWidth int
TotalWidth int
LabelX, MessageX float64
}
// Render generates an SVG badge as a byte slice.
func (b Badge) Render() ([]byte, error) {
padding := 12.0
lw := int(textWidth(b.Label) + padding)
mw := int(textWidth(b.Message) + padding)
data := templateData{
Label: b.Label, Message: b.Message, Color: b.Color,
LabelWidth: lw, MessageWidth: mw, TotalWidth: lw + mw,
LabelX: float64(lw) / 2, MessageX: float64(lw) + float64(mw)/2,
}
return width
var buf bytes.Buffer
if err := svgTemplate.Execute(&buf, data); err != nil {
return nil, fmt.Errorf("rendering badge: %w", err)
}
return buf.Bytes(), nil
}
+88
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@@ -0,0 +1,88 @@
// Copyright 2026 Moko Consulting <hello@mokoconsulting.tech>
// SPDX-License-Identifier: GPL-3.0-or-later
package badge
import (
"context"
"fmt"
"strings"
git_model "code.gitea.io/gitea/models/git"
repo_model "code.gitea.io/gitea/models/repo"
)
// Generate creates a badge for the given repo and badge type.
func Generate(ctx context.Context, repo *repo_model.Repository, badgeType string) (Badge, error) {
switch strings.ToLower(badgeType) {
case "version":
return versionBadge(ctx, repo)
case "build":
return buildBadge(ctx, repo)
case "license":
return licenseBadge(repo)
case "health":
return healthBadge(ctx, repo)
default:
return Badge{Label: "badge", Message: "unknown", Color: ColorGrey},
fmt.Errorf("unknown badge type: %s", badgeType)
}
}
func versionBadge(ctx context.Context, repo *repo_model.Repository) (Badge, error) {
release, err := repo_model.GetLatestReleaseByRepoID(ctx, repo.ID)
if err != nil || release == nil {
return Badge{Label: "version", Message: "none", Color: ColorGrey}, nil
}
return Badge{Label: "version", Message: release.TagName, Color: ColorBlue}, nil
}
func buildBadge(ctx context.Context, repo *repo_model.Repository) (Badge, error) {
status, err := git_model.GetLatestCommitStatus(ctx, repo.ID, repo.DefaultBranch, 1)
if err != nil || len(status) == 0 {
return Badge{Label: "build", Message: "unknown", Color: ColorGrey}, nil
}
switch status[0].State.String() {
case "success":
return Badge{Label: "build", Message: "passing", Color: ColorGreen}, nil
case "failure", "error":
return Badge{Label: "build", Message: "failing", Color: ColorRed}, nil
case "pending":
return Badge{Label: "build", Message: "pending", Color: ColorYellow}, nil
default:
return Badge{Label: "build", Message: status[0].State.String(), Color: ColorGrey}, nil
}
}
func licenseBadge(repo *repo_model.Repository) (Badge, error) {
if len(repo.License) > 0 {
return Badge{Label: "license", Message: repo.License, Color: ColorBlue}, nil
}
return Badge{Label: "license", Message: "none", Color: ColorGrey}, nil
}
func healthBadge(ctx context.Context, repo *repo_model.Repository) (Badge, error) {
score := 0
if repo.HasWiki() {
score++
}
if len(repo.License) > 0 {
score++
}
if repo.Description != "" {
score++
}
var color string
var msg string
switch {
case score >= 3:
color, msg = ColorGreen, "healthy"
case score >= 2:
color, msg = ColorYellow, "fair"
default:
color, msg = ColorRed, "needs work"
}
return Badge{Label: "health", Message: msg, Color: color}, nil
}
+3 -1
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@@ -1430,7 +1430,9 @@ func Routes() *web.Router {
Delete(reqToken(), repo.DeleteTopic)
}, reqAdmin())
}, reqAnyRepoReader())
m.Get("/issue_templates", context.ReferencesGitRepo(), repo.GetIssueTemplates)
// MokoGitea badge engine
m.Get("/badge/{type}.svg", repo.GetRepoBadge)
m.Get("/issue_templates", context.ReferencesGitRepo(), repo.GetIssueTemplates)
m.Get("/issue_config", context.ReferencesGitRepo(), repo.GetIssueConfig)
m.Get("/issue_config/validate", context.ReferencesGitRepo(), repo.ValidateIssueConfig)
m.Get("/languages", reqRepoReader(unit.TypeCode), repo.GetLanguages)
+34
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@@ -0,0 +1,34 @@
// Copyright 2026 Moko Consulting <hello@mokoconsulting.tech>
// SPDX-License-Identifier: GPL-3.0-or-later
package repo
import (
"fmt"
"net/http"
"code.gitea.io/gitea/modules/badge"
"code.gitea.io/gitea/services/context"
)
// GetRepoBadge returns an SVG badge for the repository.
func GetRepoBadge(ctx *context.APIContext) {
badgeType := ctx.PathParam("type")
b, err := badge.Generate(ctx, ctx.Repo.Repository, badgeType)
if err != nil {
b = badge.Badge{Label: "badge", Message: "error", Color: badge.ColorGrey}
}
svg, err := b.Render()
if err != nil {
ctx.APIErrorInternal(fmt.Errorf("rendering badge: %w", err))
return
}
ctx.Resp.Header().Set("Content-Type", "image/svg+xml")
ctx.Resp.Header().Set("Cache-Control", "public, max-age=300")
ctx.Resp.Header().Set("ETag", fmt.Sprintf(`"%s-%s"`, b.Label, b.Message))
ctx.Resp.WriteHeader(http.StatusOK)
_, _ = ctx.Resp.Write(svg)
}